Mobile Training Explainer

Mobile training is a skills-focused way to practice and build real-world performance on mobile devices.

If you are searching for what mobile training means, this guide explains the definition of mobile training, how m-training differs from mobile learning, who it helps, where it fits best, and what current research says about simulation-based mobile training.

At a glance
Evidence summaries adapted from the systematic review of mobile training research.
92
studies reviewed

Systematic review coverage from 2014 to 2024.

72
scenario-based studies

The dominant modality across the evidence base.

23
medical education studies

One of the strongest discipline clusters in the review.

100%
positive outcomes reported

All included studies reported beneficial training impacts.

Definition

Mobile training is mobile-first skills development

Mobile training refers to the use of mobile technologies to support structured training experiences aimed at improving real-world performance. In practice, m-training is task-oriented, competency-focused, and closely tied to doing rather than only reading, watching, or reviewing.

The phrase m-training is useful because it distinguishes skills-oriented mobile instruction from broader m-learning. When people search for terms such as mobile training, mTraining, or mobile training app, they are often looking for ways to practice, rehearse, simulate, and verify performance on a mobile device.

Portable by design

Mobile devices make training accessible at the point of need, in classrooms, workplaces, clinics, workshops, and field environments.

Practice over passive delivery

Effective mobile training emphasizes guided action, scenario response, repetition, and feedback instead of content access alone.

Why people confuse mobile training with mobile learning

Many digital education discussions group everything under mobile learning. The review argues that this can obscure an important distinction: simulation mobile learning may still be discussed under m-learning, but when the design is explicitly centered on task practice and measurable training outcomes, simulation-based mobile training is the more precise term.

What it is

Mobile training is a mobile-first training approach designed to build competence through guided task practice, simulation, and feedback.

Who it serves

It is useful for students, trainees, teachers, workforce learners, and professionals who need repeatable skill rehearsal on the go.

Where it fits best

Mobile training is especially valuable in technical, vocational, clinical, and field-based settings where performance matters.

Comparison

Mobile training vs mobile learning

Both approaches use mobile devices, but they are not interchangeable. Mobile learning can support many forms of learning activity, while mobile training is narrower and more performance-driven.

Aspect
Mobile training / m-training
Mobile learning / m-learning
Primary goal
Develop job-relevant or performance-relevant skills through structured practice.
Deliver information, lessons, or learning resources through mobile devices.
Typical activity
Simulation, rehearsal, guided task execution, and performance checks.
Reading, watching, discussing, reviewing, and completing learning modules.
Expected outcome
Competency, proficiency, and demonstrable task performance.
Knowledge gain, content access, and broader learning support.
Assessment style
Performance-based, task-based, or scenario-based assessment.
Quizzes, reflections, participation, and content comprehension checks.

Why It Matters

Why mobile training matters for skills development

Closer to real performance

M-training is valuable when success depends on doing a task correctly, not simply recalling content. It is especially relevant in technical, procedural, and scenario-based domains.

Repeatable practice at scale

A mobile training app can make guided rehearsal easier to repeat, allowing learners to refine sequences and decisions without requiring full physical setups every time.

Supports emerging digital instruction

Scenario-based and simulation-based training can extend learning beyond the classroom while preserving a stronger connection to practice and measurable competency.

Systematic Review Evidence

What the research says about m-training

The review analyzed 92 mobile training studies from 2014 to 2024 and found growing research activity, strong interest in scenario-based design, and repeated evidence of positive training outcomes.

Growth of mobile training studies per year
Adapted from the review trend chart.
2014
2
2015
6
2016
6
2017
13
2018
5
2019
5
2020
9
2021
10
2022
9
2023
11
2024
16
Discipline highlights
Selected clusters reported in the review.
Medical education
23
Language and literacy education
14
Engineering and technology
12
Arts and humanities
7
Technology modalities
Scenario-based mobile training was the dominant modality, followed by smaller AR and VR clusters.
Scenario-based72
Augmented reality12
Virtual reality6
Hardware-integrated1
Mixed1
Research methods most often used
The review highlighted design and development, experimental, and mixed-method work as common approaches.
27

Design / development / usability

19

Experimental

17

Mixed method

13

Quasi-experimental

Training outcomes highlighted by the review

Technical skills

The strongest pattern in the review involved procedural, operational, and hands-on skill development.

Soft skills

Communication, judgment, and other non-technical outcomes also appeared, especially in scenario-based contexts.

Combined competencies

Several studies integrated knowledge acquisition with applied performance, showing that mobile training can blend cognitive and practical outcomes.

FAQ

Common questions about mobile training

These answers summarize the meaning of mobile training and the practical role of m-training in simulation-based skills development.

What is mobile training?

Mobile training is a skills-focused use of mobile devices to help people practice tasks, improve performance, and build job-relevant or scenario-based competence.

How is mobile training different from mobile learning?

Mobile learning is broader and can focus on content access or knowledge delivery, while mobile training is narrower and emphasizes guided practice, simulation, rehearsal, and measurable performance outcomes.

Who can use m-training?

M-training can support students, technical and vocational trainees, teachers, healthcare learners, and workplace professionals who need portable, repeatable practice.

Where is simulation-based mobile training useful?

Simulation-based mobile training is useful in classrooms, workshops, clinics, workplaces, and field environments where learners benefit from step-by-step rehearsal without needing a full physical setup every time.

Interactive Dashboard

Explore the review data like a dashboard

This interactive section converts the counts from the supplied review figures into a web-native dashboard. Use the discipline filter and the dashboard tabs to inspect yearly trends, technology modalities, methods, and skill-type distributions.

Review dashboard controls
Source basis: counts encoded from the supplied study figures and table visuals for the 92-study review.

Studies

92

All disciplines combined.

Peak year

2024

16 studyies in the selected view.

Top modality

Scenario-based

72 studyies.

Top method

Design / development / usability

27 studyies.

Year trend for the selected dashboard view
Interactive summary of yearly output across the full review.
2014
2
2015
6
2016
6
2017
13
2018
5
2019
5
2020
9
2021
10
2022
9
2023
11
2024
16
Dominant skill mix: Hard

Study citation browser

This is the interactive version of the review table. It shows the studies that belong to the currently selected discipline and dashboard category. Each row includes a citation line and an external link for browsing the study.

92 matching studies
StudyCategoriesCitation / Link

Application of mobile-based web app to enhance simple suturing skills of nurse practitioners

Jun-Ming Su, Chen-Yu Wu, Wei-Ting Hong, Pin-Shuo Chen, Kuo-Shu Hung, Chih-Jung Wang (2023)

App: MoWa

Outcome: Simple suturing skills

Medical EducationScenario-basedQuasi-experimentalHard

Jun-Ming Su, Chen-Yu Wu, Wei-Ting Hong, Pin-Shuo Chen, Kuo-Shu Hung, Chih-Jung Wang (2023). Application of mobile-based web app to enhance simple suturing skills of nurse practitioners.

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mCIT app for teaching and learning the estimation and automatic control of DC motors

Antonio Concha Sánchez, Suresh Thenozhi, Paulina Poblano Lara, Ramón O. Jiménez‐Betancourt, Suresh K. Gadi (2023)

App: mCIT app

Outcome: Automatic control skills

Engineering & TechnologyHardware-integratedExperimentalHard

Antonio Concha Sánchez, Suresh Thenozhi, Paulina Poblano Lara, Ramón O. Jiménez‐Betancourt, Suresh K. Gadi (2023). mCIT app for teaching and learning the estimation and automatic control of DC motors.

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ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs

Cynthia Boggio, Ahmed Zaher, Marie-Line Bosse (2023)

App: ECRIMO

Outcome: Spelling skills

Language & Literacy EducationScenario-basedExperimentalHard

Cynthia Boggio, Ahmed Zaher, Marie-Line Bosse (2023). ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs.

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Implementation of a Visual Augmented Reality Method in a Carpentry Course: A Case Study

Gonzalo Alfonso Beltrán Alvarado (2024)

App: AR Carpentry App

Outcome: Carpentry skills

OtherAugmented RealityCase StudyHard

Gonzalo Alfonso Beltrán Alvarado (2024). Implementation of a Visual Augmented Reality Method in a Carpentry Course: A Case Study.

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Home Visit Training in Social Work with Virtual Reality

Mª Ángeles Minguela Recover, Pedro Hernández Lafuente, José Miguel Mota Macias (2021)

App: iSWAPP©

Outcome: Social work interviewing skills

Special EducationVirtual RealityCase StudySoft

Mª Ángeles Minguela Recover, Pedro Hernández Lafuente, José Miguel Mota Macias (2021). Home Visit Training in Social Work with Virtual Reality.

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Modern mobile learning technologies in online piano education: online educational course design and impact on learning

Xueli Liu, Xin Shao (2024)

App: goodEar Pro; Skillshare; Xiaoyezi AI Piano Tutor; The One Music Group

Outcome: Piano skills

Arts & HumanitiesScenario-basedSurvey/DescriptiveHard

Xueli Liu, Xin Shao (2024). Modern mobile learning technologies in online piano education: online educational course design and impact on learning.

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The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey

Şule Biyik Bayram, Gamze Özener, Nilay Çakıcı, Handan Eren, Sinan Aydogan, Deniz Öztürk, Emel Gülnar, Nurcan Çalışkan (2024)

App: Ventrogluteal injection animation video

Outcome: Ventrogluteal injection skill

Medical EducationScenario-basedQuasi-experimentalHard

Şule Biyik Bayram, Gamze Özener, Nilay Çakıcı, Handan Eren, Sinan Aydogan, Deniz Öztürk, Emel Gülnar, Nurcan Çalışkan (2024). The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

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Virtual reality technologies to provide performance feedback for motor and imagery training

Lei Shi, Chunxia Xu (2024)

App: VR training program

Outcome: Motor skills; Imagery skills

OtherVirtual RealityQuasi-experimentalHard

Lei Shi, Chunxia Xu (2024). Virtual reality technologies to provide performance feedback for motor and imagery training.

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The use of mobile applications in the study of specialists in the hospitality industry to improve the quality of their training

E. V. Soboleva, N. V. Gavrilovskaya, D. M. Benin, O. M. Kuzina (2023)

App: iBuildApp

Outcome: Tourism and hospitality professional skills

Tourism & HospitalityScenario-basedQuasi-experimentalBoth

E. V. Soboleva, N. V. Gavrilovskaya, D. M. Benin, O. M. Kuzina (2023). The use of mobile applications in the study of specialists in the hospitality industry to improve the quality of their training.

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Development and Testing of Mobile Assisted Language Learning Application to Improve Oral Clinical Case Presentation of Student Nurses

Cynthia Milton, Aruna Subramaniam, S. Sridevi, S. Ganesh Kumar (2023)

App: OCP-MALL app

Outcome: Oral clinical case presentation skills

Language & Literacy EducationScenario-basedQuasi-experimentalBoth

Cynthia Milton, Aruna Subramaniam, S. Sridevi, S. Ganesh Kumar (2023). Development and Testing of Mobile Assisted Language Learning Application to Improve Oral Clinical Case Presentation of Student Nurses.

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An alternative m-learning scoring approach to automatically evaluate Iqro’s pronunciation based on pitch, volume, and rhythm features

Komang Candra Brata, Mohamad Handy Nugraha, Adam Hendra Brata (2022)

App: Iqro’ pronunciation scoring app

Outcome: Pronunciation skills

OtherScenario-basedDesign/Development/UsabilityHard

Komang Candra Brata, Mohamad Handy Nugraha, Adam Hendra Brata (2022). An alternative m-learning scoring approach to automatically evaluate Iqro’s pronunciation based on pitch, volume, and rhythm features.

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Mobile Learning Based Teaching Language Skill Training Mode for Normal College Students

Kaifang Yang, Hanxi Wang, Yanchao Gong, Xiaowen Jiang (2023)

App: Kaishu Teaching WeChat applet

Outcome: Teaching language skills

Language & Literacy EducationScenario-basedSurvey/DescriptiveBoth

Kaifang Yang, Hanxi Wang, Yanchao Gong, Xiaowen Jiang (2023). Mobile Learning Based Teaching Language Skill Training Mode for Normal College Students.

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Chatbot Positive Design to Facilitate Referencing Skills and Improve Digital Well-Being

Yara Ahmed Mohebeldin Zaky (2023)

App: Smart Assistant for Research Referencing chatbot

Outcome: Referencing skills

Language & Literacy EducationScenario-basedExperimentalHard

Yara Ahmed Mohebeldin Zaky (2023). Chatbot Positive Design to Facilitate Referencing Skills and Improve Digital Well-Being.

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Student perceptions of a mobile learning application for English Oral Presentations: the case of EOPA

Neil E. Barrett, Gi-Zen Liu, Hei-Chia Wang (2022)

App: EOPA

Outcome: Oral presentation skills

Language & Literacy EducationScenario-basedMixed MethodsSoft

Neil E. Barrett, Gi-Zen Liu, Hei-Chia Wang (2022). Student perceptions of a mobile learning application for English Oral Presentations: the case of EOPA.

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WeChat mini program in laboratory biosafety education among medical students at Guangzhou Medical University: a mixed method study of feasibility and usability

QianJun Li, JingJing Zhao, RuiChao Yan, QiJian Gao, Yao Zhen, Xue Li, Ying Liang, ShiHao Min, LiJuan Yang (2024)

App: WeMed

Outcome: Laboratory biosafety knowledge and skills

Medical EducationScenario-basedMixed MethodsHard

QianJun Li, JingJing Zhao, RuiChao Yan, QiJian Gao, Yao Zhen, Xue Li, Ying Liang, ShiHao Min, LiJuan Yang (2024). WeChat mini program in laboratory biosafety education among medical students at Guangzhou Medical University: a mixed method study of feasibility and usability.

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Applications of augmented reality and virtual reality on computer-assisted teaching for analytical sketching of architectural scene and construction

Nan-Ching Tai (2023)

App: Architectural Sketching app

Outcome: Analytical sketching skills

Arts & HumanitiesAugmented RealityOtherHard

Nan-Ching Tai (2023). Applications of augmented reality and virtual reality on computer-assisted teaching for analytical sketching of architectural scene and construction.

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Deaf and hard of hearing employees: accessible and AR-based training materials

Ayşen Zeynep Oral, Ömür Kaya Kalkan (2024)

App: AR-based mobile training app

Outcome: Technical sign language and machine elements knowledge

OtherAugmented RealityExperimentalHard

Ayşen Zeynep Oral, Ömür Kaya Kalkan (2024). Deaf and hard of hearing employees: accessible and AR-based training materials.

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Cost-effective skin suturing simulator for mobile learning in clinical skills acquisition

Rebecca Mosaad, Julia Micallef, Aliyat Olatinwo, Gordon Brock, Adam Dubrowski (2024)

App: 3D-printed silicone skin suturing simulator

Outcome: Suturing and knot-tying skills

Medical EducationScenario-basedSurvey/DescriptiveHard

Rebecca Mosaad, Julia Micallef, Aliyat Olatinwo, Gordon Brock, Adam Dubrowski (2024). Cost-effective skin suturing simulator for mobile learning in clinical skills acquisition.

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Effects of mobile learning on writing panoramic radiograph reports: a quasi-experimental trial in dental education

Anna Bock, Dirk Elvers, Florian Peters, Chris Kramer, Kristian Kniha, Frank Hölzle, Cord Spreckelsen, Ali Modabber (2021)

App: PantoDict app

Outcome: Panoramic radiograph reporting skills

Medical EducationScenario-basedQuasi-experimentalHard

Anna Bock, Dirk Elvers, Florian Peters, Chris Kramer, Kristian Kniha, Frank Hölzle, Cord Spreckelsen, Ali Modabber (2021). Effects of mobile learning on writing panoramic radiograph reports: a quasi-experimental trial in dental education.

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Mobile application-based phonetic training facilitates Chinese-English learners’ learning of L2

Juan Yang, Yangyang Li, Ling Wang, Bo Sun, Jiajia He, Zhijie Liang, Daifa Wang (2024)

App: WeChat HVPT app

Outcome: Phonetic perception and production skills

Language & Literacy EducationScenario-basedQuasi-experimentalHard

Juan Yang, Yangyang Li, Ling Wang, Bo Sun, Jiajia He, Zhijie Liang, Daifa Wang (2024). Mobile application-based phonetic training facilitates Chinese-English learners’ learning of L2.

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Utilization of Mobile Augmented Reality in A Course Content: An Impact Study

Saud AL-Amri, Suraya Hamid, Nurul Fazmidar Mohd Noor, Abdullah Gani (2023)

App: Mobile Augmented Reality (MAR) training course

Outcome: Communication skills

OtherAugmented RealityQuasi-experimentalSoft

Saud AL-Amri, Suraya Hamid, Nurul Fazmidar Mohd Noor, Abdullah Gani (2023). Utilization of Mobile Augmented Reality in A Course Content: An Impact Study.

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Development of a mobile training app to assist radiographers’ diagnostic assessments

Liat Toderis, Ace Vo, Iris Reychav, Lutfus Sayeed, Roger McHaney, Michal Guindy (2022)

App: Mobile training app for radiographers

Outcome: Diagnostic assessment skills

Medical EducationScenario-basedQuasi-experimentalHard

Liat Toderis, Ace Vo, Iris Reychav, Lutfus Sayeed, Roger McHaney, Michal Guindy (2022). Development of a mobile training app to assist radiographers’ diagnostic assessments.

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The effect of an mLearning application on nurses’ and midwives’ knowledge and skills for the management of postpartum hemorrhage and neonatal resuscitation: pre–post intervention study

Aurore Nishimwe, Latifat Ibisomi, Marc Nyssen, Daphney Nozizwe Conco (2021)

App: Safe Delivery Application (SDA)

Outcome: PPH and neonatal resuscitation skills

Medical EducationScenario-basedQuasi-experimentalHard

Aurore Nishimwe, Latifat Ibisomi, Marc Nyssen, Daphney Nozizwe Conco (2021). The effect of an mLearning application on nurses’ and midwives’ knowledge and skills for the management of postpartum hemorrhage and neonatal resuscitation: pre–post intervention study.

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A usability study on mobile EMG-guided wrist extension training in subacute stroke patients - MyoGuide

Hao-Ping Lin, Yang Xu, Xue Zhang, Daniel Woolley, Lina Zhao, Weidi Liang, Mengdi Huang, Hsiao-ju Cheng, Lixin Zhang, Nicole Wenderoth (2024)

App: MyoGuide

Outcome: Stroke upper limb rehabilitation

OtherScenario-basedDesign/Development/UsabilityHard

Hao-Ping Lin, Yang Xu, Xue Zhang, Daniel Woolley, Lina Zhao, Weidi Liang, Mengdi Huang, Hsiao-ju Cheng, Lixin Zhang, Nicole Wenderoth (2024). A usability study on mobile EMG-guided wrist extension training in subacute stroke patients - MyoGuide.

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Digitalizing skills development using simulation-based mobile (SiM) learning application

Louie C. Juera (2024)

App: Electrical Wiring Simulator (EWS)

Outcome: Electrical wiring skills

Engineering & TechnologyScenario-basedSurvey/DescriptiveHard

Louie C. Juera (2024). Digitalizing skills development using simulation-based mobile (SiM) learning application.

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M-learning + ARD for problem-based learning: a work-life readiness strategy

Sandra L. Torres Taborda, Sonia Casillas-Martín, Marcos Cabezas González (2021)

App: Virtual laboratory for business practices

Outcome: Business practice skills

Business & EconomicsScenario-basedMixed MethodsBoth

Sandra L. Torres Taborda, Sonia Casillas-Martín, Marcos Cabezas González (2021). M-learning + ARD for problem-based learning: a work-life readiness strategy.

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The Design of Marketing Simulation APP Based on Android Studio

Xu-Qi Chen, Zhuo-Ming He, Yu-Ming Sun (2018)

App: Marketing Simulation APP

Outcome: Marketing decision-making and strategic planning skills

Business & EconomicsScenario-basedDesign/Development/UsabilityBoth

Xu-Qi Chen, Zhuo-Ming He, Yu-Ming Sun (2018). The Design of Marketing Simulation APP Based on Android Studio.

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Business Start-up: ‘CLEVA’ Application Design for Employee Collaboration Training Based on Android

Zhimin Lu, Xinyu Yang, Xiaosong Liu (2021)

App: CLEVA Application

Outcome: Collaboration training skills

Business & EconomicsScenario-basedDesign/Development/UsabilitySoft

Zhimin Lu, Xinyu Yang, Xiaosong Liu (2021). Business Start-up: ‘CLEVA’ Application Design for Employee Collaboration Training Based on Android.

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Petri Nets Android application as a mobile aid for students’ mastering modelling

L. Bilousova, L. Gryzun, I. Sivochka (2021)

App: Petri Nets Tool-Kit

Outcome: Modelling and simulation skills

OtherScenario-basedDesign/Development/UsabilityHard

L. Bilousova, L. Gryzun, I. Sivochka (2021). Petri Nets Android application as a mobile aid for students’ mastering modelling.

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Digital Training in the Aeronautical Industry: Measuring the Usability of Two Mobile Applications

Phillip James Smy, Iain Donald, Kenneth Scott-Brown, Ruth E. Falconer (2020)

App: Location Indicators; ACPO Starter Pack

Outcome: Air traffic control training skills

OtherScenario-basedDesign/Development/UsabilityHard

Phillip James Smy, Iain Donald, Kenneth Scott-Brown, Ruth E. Falconer (2020). Digital Training in the Aeronautical Industry: Measuring the Usability of Two Mobile Applications.

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The effects of a virtual simulation-based, mobile technology application on nursing students’ learning achievement and cognitive load: Randomized controlled trial

Hsiao-Yun Chang, Hui-Fang Wu, Yi-Chuan Chang, Yun-Shan Tseng, Yueh-Chin Wang (2021)

App: Virtual simulation-based mobile learning app

Outcome: Medication administration and nasotracheal suctioning skills

Medical EducationScenario-basedExperimentalHard

Hsiao-Yun Chang, Hui-Fang Wu, Yi-Chuan Chang, Yun-Shan Tseng, Yueh-Chin Wang (2021). The effects of a virtual simulation-based, mobile technology application on nursing students’ learning achievement and cognitive load: Randomized controlled trial.

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Mobile Human-Robot Interaction for personalized Health Training

Jana Tessmer, Frank Wallhoff (2019)

App: NAO robot training assistant

Outcome: Physical mobility and exercise motivation skills

OtherScenario-basedMixed MethodsHard

Jana Tessmer, Frank Wallhoff (2019). Mobile Human-Robot Interaction for personalized Health Training.

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Evaluation of the Mobile Simulator for Fire Protection Training

Fanil S. Khafizov, Ildar F. Khafizov, Asgat M. Gazizov, Azat M. Sharafutdinov (2022)

App: Mobile training simulator complexes for fire protection

Outcome: Fire protection decision-making and teamwork skills

OtherScenario-basedExperimentalBoth

Fanil S. Khafizov, Ildar F. Khafizov, Asgat M. Gazizov, Azat M. Sharafutdinov (2022). Evaluation of the Mobile Simulator for Fire Protection Training.

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ControlDroid: A m-learning platform to learn and teach control systems in technology and engineering

Jonathan Álvarez Ariza, Hannsel Ricardo Neira Mercado (2020)

App: ControlDroid

Outcome: Control systems design and implementation skills

Engineering & TechnologyScenario-basedExperimentalHard

Jonathan Álvarez Ariza, Hannsel Ricardo Neira Mercado (2020). ControlDroid: A m-learning platform to learn and teach control systems in technology and engineering.

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Meeting the needs of people with Neuro-Developmental Disorder through a phygital approach

Micol Spitale, Mirko Gelsomini, Eleonora Beccaluva, Leonardo Viola, Franca Garzotto (2019)

App: Reflex phygital mobile app

Outcome: Problem-solving and cognitive engagement skills

OtherScenario-basedMixed MethodsSoft

Micol Spitale, Mirko Gelsomini, Eleonora Beccaluva, Leonardo Viola, Franca Garzotto (2019). Meeting the needs of people with Neuro-Developmental Disorder through a phygital approach.

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Usability evaluation of frugal innovation: A case of mobile training for micro businesses in Tanzania

William Clifford Gomera, Jarkko Suhonen, Markku Tukiainen, George S. Oreku, Matti Tedre, Solomon Sunday Oyelere (2021)

App: MBMF mobile training pilot prototype

Outcome: Business management and entrepreneurship skills

Business & EconomicsScenario-basedMixed MethodsBoth

William Clifford Gomera, Jarkko Suhonen, Markku Tukiainen, George S. Oreku, Matti Tedre, Solomon Sunday Oyelere (2021). Usability evaluation of frugal innovation: A case of mobile training for micro businesses in Tanzania.

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Mobile Phone Training Platform for the Nursing Staff in the Emergency Department

Xueqing Liu, Jing Cheng, Sufang Huang (2017)

App: JikeXuetang (WeChat app)

Outcome: Training completion and pass rates; nursing skills

Medical EducationScenario-basedOtherHard

Xueqing Liu, Jing Cheng, Sufang Huang (2017). Mobile Phone Training Platform for the Nursing Staff in the Emergency Department.

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Smartphone Application in Postgraduate Clinical Psychology Training: Trainees’ Perspectives

Carol C. Choo, Bhavani Devakaran, Peter K. H. Chew, Melvyn W. B. Zhang (2019)

App: Novel smartphone application for clinical psychology training

Outcome: Clinical psychology training skills

OtherScenario-basedMixed MethodsBoth

Carol C. Choo, Bhavani Devakaran, Peter K. H. Chew, Melvyn W. B. Zhang (2019). Smartphone Application in Postgraduate Clinical Psychology Training: Trainees’ Perspectives.

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Mobile Learning App: A Novel Method to Teach Clinical Decision Making in Prosthodontics

Saee Deshpande, Jaishree Chahande, Akhil Rathi (2017)

App: Mobile learning app for prosthodontics

Outcome: Clinical decision-making skills

Medical EducationScenario-basedSurvey/DescriptiveBoth

Saee Deshpande, Jaishree Chahande, Akhil Rathi (2017). Mobile Learning App: A Novel Method to Teach Clinical Decision Making in Prosthodontics.

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Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism

Dietmar Zoerner, Jan Schütze, Ulrike Lucke, Simone Kirst, Isabel Dziobek (2017)

App: Zirkus Empathico

Outcome: Socio-emotional competences

OtherScenario-basedExperimentalSoft

Dietmar Zoerner, Jan Schütze, Ulrike Lucke, Simone Kirst, Isabel Dziobek (2017). Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism.

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Mobile Learning for Undergraduate Course through Interactive Apps and a Novel Mobile Remote Shake Table Laboratory

Alec Maxwell, Zhaoshuo Jiang, Cheng Chen (2017)

App: Mobile remote shake table laboratory and interactive apps

Outcome: Mechanical and structural vibration concepts and skills

Engineering & TechnologyScenario-basedQuasi-experimentalHard

Alec Maxwell, Zhaoshuo Jiang, Cheng Chen (2017). Mobile Learning for Undergraduate Course through Interactive Apps and a Novel Mobile Remote Shake Table Laboratory.

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Creation and Validation of a Novel Mobile Simulation Laboratory for High Fidelity, Prehospital, Difficult Airway Simulation

Jason J. Bischof, Ashish R. Panchal, Geoffrey I. Finnegan, Thomas E. Terndrup (2016)

App: Mobile Simulation Laboratory (MSL)

Outcome: Airway management skills

Medical EducationScenario-basedOtherHard

Jason J. Bischof, Ashish R. Panchal, Geoffrey I. Finnegan, Thomas E. Terndrup (2016). Creation and Validation of a Novel Mobile Simulation Laboratory for High Fidelity, Prehospital, Difficult Airway Simulation.

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A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties

Rabbia Tariq, Seemab Latif (2016)

App: Custom mobile app with Writers Learning Algorithm

Outcome: Handwriting and writing skills

OtherScenario-basedDesign/Development/UsabilityHard

Rabbia Tariq, Seemab Latif (2016). A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties.

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Design of a Virtual Reality Haptic Robotic Central Venous Catheterization Training Simulator

David Pepley, Mary Yovanoff, Katelin Mirkin, David Han, Scarlett Miller, Jason Moore (2016)

App: VR haptic robotic CVC training simulator

Outcome: Needle insertion and ultrasound-guided catheterization skills

Medical EducationVirtual RealityExperimentalHard

David Pepley, Mary Yovanoff, Katelin Mirkin, David Han, Scarlett Miller, Jason Moore (2016). Design of a Virtual Reality Haptic Robotic Central Venous Catheterization Training Simulator.

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A Novel Mobile Application for Training Oral Presentation Delivery Skills

Andrew Kwok-Fai Lui, Sin-Chun Ng, Wing-Wah Wong (2015)

App: PresentMate

Outcome: Oral presentation skills

OtherScenario-basedSurvey/DescriptiveSoft

Andrew Kwok-Fai Lui, Sin-Chun Ng, Wing-Wah Wong (2015). A Novel Mobile Application for Training Oral Presentation Delivery Skills.

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Easy-to-Learn Piano: A Mobile Application for Learning Basic Music Theory and Piano Skill

S.C. Ng, Andrew K.F. Lui, Alvin C.H. Kwok (2015)

App: Easy-to-Learn Piano

Outcome: Piano skills and music theory

Arts & HumanitiesScenario-basedSurvey/DescriptiveBoth

S.C. Ng, Andrew K.F. Lui, Alvin C.H. Kwok (2015). Easy-to-Learn Piano: A Mobile Application for Learning Basic Music Theory and Piano Skill.

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Low-Cost Mobile Learning Solutions for Community Health Workers

Deepika Yadav (2017)

App: Mobile conference call training system (Sangoshthi)

Outcome: Home-based newborn care knowledge and counseling skills

Medical EducationScenario-basedMixed MethodsHard

Deepika Yadav (2017). Low-Cost Mobile Learning Solutions for Community Health Workers.

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Development of the Internet-Enabled System for Exercise Telerehabilitation and Cardiovascular Training

Vadim N. Dedov, Irina V. Dedova (2015)

App: MedExercise ST01 leg training system

Outcome: Exercise telerehabilitation and cardiovascular training

Medical EducationScenario-basedDesign/Development/UsabilityHard

Vadim N. Dedov, Irina V. Dedova (2015). Development of the Internet-Enabled System for Exercise Telerehabilitation and Cardiovascular Training.

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Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training

Ekaterina Kutafina, David Laukamp, Ralf Bettermann, Ulrik Schroeder, Stephan M. Jonas (2016)

App: Myo armband EMG sensor training system

Outcome: Hand hygiene technique and gesture recognition

Medical EducationScenario-basedExperimentalHard

Ekaterina Kutafina, David Laukamp, Ralf Bettermann, Ulrik Schroeder, Stephan M. Jonas (2016). Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training.

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An Intelligent System for Motor Style Assessment and Training from Inertial Sensor Data in Intermediate Level Ski Jumping

Heike Brock, Yuji Ohgi (2016)

App: Wearable inertial sensor system for ski jumping

Outcome: Ski jumping motor style and technique

OtherScenario-basedOtherHard

Heike Brock, Yuji Ohgi (2016). An Intelligent System for Motor Style Assessment and Training from Inertial Sensor Data in Intermediate Level Ski Jumping.

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Applying Tablet-Based Performance Support Application for Technicians’ Training at the Israeli Air Force: A Case Study

Eran Gal, Hagit Meishar-Tal, Ronit Ben Non, Adar Ben-Basat, Lisa Paikin (2017)

App: Tablet-based performance support application

Outcome: Technician skills and performance support

OtherScenario-basedCase StudyHard

Eran Gal, Hagit Meishar-Tal, Ronit Ben Non, Adar Ben-Basat, Lisa Paikin (2017). Applying Tablet-Based Performance Support Application for Technicians’ Training at the Israeli Air Force: A Case Study.

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The usefulness and ease of use of a mobile simulation application for learning of ERP systems

Brenda M. Scholtz, Mando Kapeso, M.R. (Ruth) de Villiers (2017)

App: SYSPRO Latte

Outcome: ERP system skills and usability perceptions

Business & EconomicsScenario-basedMixed MethodsHard

Brenda M. Scholtz, Mando Kapeso, M.R. (Ruth) de Villiers (2017). The usefulness and ease of use of a mobile simulation application for learning of ERP systems.

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Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People

C. Sotirakou, S. Papavasiliou, C. Mourlas, K. Van Isacker (2015)

App: M-Care

Outcome: Motivation and caregiving skills

OtherScenario-basedDesign/Development/UsabilityBoth

C. Sotirakou, S. Papavasiliou, C. Mourlas, K. Van Isacker (2015). Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People.

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A Usability Study of Mobile Augmented Reality-Based Learning Media for Heavy Equipment Safety in Indonesian Vocational School

Shofiyul Anam Al Mubarok, Surya Sumpeno, Ketut Ima Ismara, Mauridhi Hery Purnomo, Ika Ruyanah (2023)

App: Mobile AR learning media for heavy equipment safety

Outcome: Heavy equipment safety skills

Engineering & TechnologyAugmented RealityDesign/Development/UsabilityHard

Shofiyul Anam Al Mubarok, Surya Sumpeno, Ketut Ima Ismara, Mauridhi Hery Purnomo, Ika Ruyanah (2023). A Usability Study of Mobile Augmented Reality-Based Learning Media for Heavy Equipment Safety in Indonesian Vocational School.

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Research on the Application of Computer Virtual Reality Technology in Oral English Courses

Shi Yueheng (2022)

App: English listening and speaking autonomous learning software

Outcome: Oral English speaking and listening skills

Language & Literacy EducationVirtual RealityExperimentalBoth

Shi Yueheng (2022). Research on the Application of Computer Virtual Reality Technology in Oral English Courses.

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Design and Development of a Guitar Learning Mobile Web for the Music Department of Rose of Sharon Church

Nico Prasetyo, Kartika Gianina Tileng (2024)

App: Guitar Learning Mobile Web

Outcome: Basic guitar skills and chord recognition

Arts & HumanitiesScenario-basedDesign/Development/UsabilityHard

Nico Prasetyo, Kartika Gianina Tileng (2024). Design and Development of a Guitar Learning Mobile Web for the Music Department of Rose of Sharon Church.

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MobiAugmented Reality: Studio Lighting Photography Simulator ver.1.0

Setya Chendra Wibawa, D. S. Katmitasari, A. Prapanca, M.S. Sumbawati (2017)

App: Studio Lighting Photography Simulator

Outcome: Photography lighting and composition skills

OtherAugmented RealityDesign/Development/UsabilityHard

Setya Chendra Wibawa, D. S. Katmitasari, A. Prapanca, M.S. Sumbawati (2017). MobiAugmented Reality: Studio Lighting Photography Simulator ver.1.0.

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Piloting Mobile Mixed Reality Simulation in Paramedic Distance Education

James Birt, Emma Moore, Michael A. Cowling (2017)

App: Mobile mixed reality simulation for airway management

Outcome: Direct laryngoscopy and foreign body removal skills

Medical EducationMixedExperimentalHard

James Birt, Emma Moore, Michael A. Cowling (2017). Piloting Mobile Mixed Reality Simulation in Paramedic Distance Education.

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Utilizing Augmented Reality to Enhance Twenty-First Century Skills in Chemistry Education

Marwan Abualrob, Ahmed Ewais, Fisnik Dalipi, Thawra Awaad (2023)

App: Mobile AR application for chemistry education

Outcome: Twenty-first century skills: innovation, creativity, communication, collaboration, critical thinking, problem solving, information culture

Science EducationAugmented RealityMixed MethodsSoft

Marwan Abualrob, Ahmed Ewais, Fisnik Dalipi, Thawra Awaad (2023). Utilizing Augmented Reality to Enhance Twenty-First Century Skills in Chemistry Education.

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Learning Assistant to Acquire the Fundamental Language Skills for Non-Native Learners using AI

Praveenkumar Srikanthan, Keerthigan Lalitharan, Roshan Nizar, S.M.B. Harshanath, Abishaan Ravikumar, Jesuthasan Alosius (2020)

App: GLIB

Outcome: Language skills

Language & Literacy EducationScenario-basedDesign/Development/UsabilityBoth

Praveenkumar Srikanthan, Keerthigan Lalitharan, Roshan Nizar, S.M.B. Harshanath, Abishaan Ravikumar, Jesuthasan Alosius (2020). Learning Assistant to Acquire the Fundamental Language Skills for Non-Native Learners using AI.

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Online Remote Accessible Laboratory (O.R.A.L.)

Manan Temani, Rohank Agarwal, Vishupla (2016)

App: Online Remote Accessible Laboratory (ORAL)

Outcome: Remote laboratory experiments and instrumentation control skills

Engineering & TechnologyScenario-basedDesign/Development/UsabilityHard

Manan Temani, Rohank Agarwal, Vishupla (2016). Online Remote Accessible Laboratory (O.R.A.L.).

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MAPILS: Mobile Augmented Reality Plant Inquiry Learning System

Sohaib Ahmed, M. Umer, Bilal Nasir, Junaid A. Khan, Shahrukh Ali (2017)

App: MAPILS

Outcome: Plant inquiry skills and augmented reality navigation

Science EducationAugmented RealityExperimentalHard

Sohaib Ahmed, M. Umer, Bilal Nasir, Junaid A. Khan, Shahrukh Ali (2017). MAPILS: Mobile Augmented Reality Plant Inquiry Learning System.

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WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming

Félix García-Carballeira, Alejandro Calderón-Mateos, Saúl Alonso-Monsalve, Javier Prieto-Cepeda (2020)

App: WepSIM

Outcome: Educational microprogramming and assembly programming skills

Engineering & TechnologyScenario-basedMixed MethodsHard

Félix García-Carballeira, Alejandro Calderón-Mateos, Saúl Alonso-Monsalve, Javier Prieto-Cepeda (2020). WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming.

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Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino

Band: A Mobile-based collaboration system for Composing and Playing Music (2017)

App: BAND

Outcome: Collaborative music composition and rehearsal skills

Arts & HumanitiesScenario-basedOtherBoth

Band: A Mobile-based collaboration system for Composing and Playing Music (2017). Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino.

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Pic2Program - an Educational Android Application Teaching Computational Thinking

Matthias C. Utesch, Nilüfer Deniz Faizan, Helmut Krcmar, Robert Heininger (2020)

App: Pic2Program

Outcome: Computational thinking skills

Engineering & TechnologyScenario-basedDesign/Development/UsabilityHard

Matthias C. Utesch, Nilüfer Deniz Faizan, Helmut Krcmar, Robert Heininger (2020). Pic2Program - an Educational Android Application Teaching Computational Thinking.

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A Smart Flexible Tool to Improve Reading Skill based on M-Learning

Abdullah M. Basahel, Adnan Ahmed Abi Sen, Mohammad Yamin, Nour Mahmoud Bahbouh, Sulafah Basahel (2022)

App: E-teacher for Dyslexia

Outcome: Reading and pronunciation skills

OtherScenario-basedDesign/Development/UsabilityHard

Abdullah M. Basahel, Adnan Ahmed Abi Sen, Mohammad Yamin, Nour Mahmoud Bahbouh, Sulafah Basahel (2022). A Smart Flexible Tool to Improve Reading Skill based on M-Learning.

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The Speech Evaluation Method of English Phoneme Mobile Learning System

Xiao Jing, Luo Yong (2014)

App: English phoneme mobile learning platform

Outcome: English phoneme pronunciation skills

Language & Literacy EducationScenario-basedQuasi-experimentalHard

Xiao Jing, Luo Yong (2014). The Speech Evaluation Method of English Phoneme Mobile Learning System.

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Teaching Fundamental Power Engineering Concepts using the VisPhasor App

Sangit Sasidhar (2018)

App: VisPhasor

Outcome: Power engineering and phasor visualization skills

Engineering & TechnologyScenario-basedDesign/Development/UsabilityHard

Sangit Sasidhar (2018). Teaching Fundamental Power Engineering Concepts using the VisPhasor App.

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Application of the Augmented Reality Technology to Training Future Electrical Engineers

Tamara Poyasok, Olena Bespartochna, Volodymyr Chenchevoi, Olha Chencheva (2020)

App: BlippAR mobile AR for electrical engineering

Outcome: Electrical engineering skills and electromechanical equipment operation

Engineering & TechnologyAugmented RealityExperimentalHard

Tamara Poyasok, Olena Bespartochna, Volodymyr Chenchevoi, Olha Chencheva (2020). Application of the Augmented Reality Technology to Training Future Electrical Engineers.

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Improving undergraduate soft skills using m-learning and serious games

Shamus P. Smith, Daniel Hickmott, Ross Bille, Elizabeth Burd, Erica Southgate, Liz Stephens (2015)

App: Apostrophe Power (serious game app)

Outcome: Academic literacy and communication skills

OtherScenario-basedMixed MethodsBoth

Shamus P. Smith, Daniel Hickmott, Ross Bille, Elizabeth Burd, Erica Southgate, Liz Stephens (2015). Improving undergraduate soft skills using m-learning and serious games.

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Using Augmented Reality and Mobile Technologies to Train Automotive Technicians

Maureen T. Rymer, Elizabeth S. Damiano, Bradley McCombs, Rodolfo De La Torre (2018)

App: HP RevealTM AR application for automotive technicians

Outcome: Automotive technician part identification skills

Engineering & TechnologyAugmented RealityMixed MethodsHard

Maureen T. Rymer, Elizabeth S. Damiano, Bradley McCombs, Rodolfo De La Torre (2018). Using Augmented Reality and Mobile Technologies to Train Automotive Technicians.

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Using Challenges to Enhance a Learning Game for Pronunciation Training of English as a Second Language

Cristian Tejedor-García, David Escudero-Mancebo, Valentín Cardeñoso-Payo, César González-Ferreras (2020)

App: Clash of Pronunciations (COP)

Outcome: English pronunciation skills

Language & Literacy EducationScenario-basedExperimentalHard

Cristian Tejedor-García, David Escudero-Mancebo, Valentín Cardeñoso-Payo, César González-Ferreras (2020). Using Challenges to Enhance a Learning Game for Pronunciation Training of English as a Second Language.

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Improving the readability of dyslexic learners with mobile game-based sight-word training

Sajjad Ansari, Hirak Banerjee, Rajlakshmi Guha, Jayanta Mukhopadhyay (2020)

App: Mobile game-based sight-word training app

Outcome: Reading fluency and sight-word recognition skills

OtherScenario-basedDesign/Development/UsabilityHard

Sajjad Ansari, Hirak Banerjee, Rajlakshmi Guha, Jayanta Mukhopadhyay (2020). Improving the readability of dyslexic learners with mobile game-based sight-word training.

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Supporting EFL listening ability and vocabulary acquisition with lyrics training app

Ya-Chen Huang, Kate Tzu-Ching Chen (2024)

App: LyricsTraining app

Outcome: EFL listening skills and vocabulary acquisition

Language & Literacy EducationScenario-basedMixed MethodsHard

Ya-Chen Huang, Kate Tzu-Ching Chen (2024). Supporting EFL listening ability and vocabulary acquisition with lyrics training app.

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Development of an Android Application in the Form of a Simulation Lab as Learning Media for Senior High School Students

I Made Astra, Hadi Nasbey, Aditiya Nugraha (2015)

App: Simulasi Gas

Outcome: Ideal gas law concepts and laboratory skills

Science EducationScenario-basedDesign/Development/UsabilityHard

I Made Astra, Hadi Nasbey, Aditiya Nugraha (2015). Development of an Android Application in the Form of a Simulation Lab as Learning Media for Senior High School Students.

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Multi-platform application for learning English phonetics: Serious Game

Alfonso Lago Ferreiro, María de los Ángeles Gómez González, Martín Llamas Nistal, Anxel Fragueiro Agrelo (2022)

App: Serious Game for English phonetics

Outcome: English phonetics perception, production, and transcription skills

Language & Literacy EducationScenario-basedDesign/Development/UsabilityHard

Alfonso Lago Ferreiro, María de los Ángeles Gómez González, Martín Llamas Nistal, Anxel Fragueiro Agrelo (2022). Multi-platform application for learning English phonetics: Serious Game.

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The Application of FiF Oral Training APP to College Students’ Extracurricular Oral English Learning

Yajun Luo, Cong Liu (2019)

App: FiF Oral Training APP

Outcome: Oral English proficiency

Language & Literacy EducationScenario-basedQuasi-experimentalBoth

Yajun Luo, Cong Liu (2019). The Application of FiF Oral Training APP to College Students’ Extracurricular Oral English Learning.

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Design and Evaluation of a Virtual-Reality Braille Writer-Simulator

Paul D. Hatzigiannakoglou, Evangelia Chytopoulou (2018)

App: Virtual-Reality Braille Writer-Simulator

Outcome: Braille writing skills

Special EducationVirtual RealityDesign/Development/UsabilityHard

Paul D. Hatzigiannakoglou, Evangelia Chytopoulou (2018). Design and Evaluation of a Virtual-Reality Braille Writer-Simulator.

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PsychOut! a Mobile App to Support Mental Status Assessment Training

Carrie Demmans Epp, Joe Horne, Britney B. Scolieri, Irene Kane, Amy S. Bowser (2018)

App: PsychOut! (mental status assessment app)

Outcome: Mental status assessment skills

Medical EducationScenario-basedExperimentalHard

Carrie Demmans Epp, Joe Horne, Britney B. Scolieri, Irene Kane, Amy S. Bowser (2018). PsychOut! a Mobile App to Support Mental Status Assessment Training.

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Psychomotor learning theory informing the design and evaluation of an interactive augmented reality hand hygiene training app for healthcare workers

Gerard Lacey, Lucyna Gozdzielewska, Kareena McAloney‑Kocaman, Jonathan Ruttle, Sean Cronin, Lesley Price (2022)

App: SureWash (AR hand hygiene training app)

Outcome: Hand hygiene proficiency (WHO technique, psychomotor skills)

Medical EducationAugmented RealityOtherHard

Gerard Lacey, Lucyna Gozdzielewska, Kareena McAloney‑Kocaman, Jonathan Ruttle, Sean Cronin, Lesley Price (2022). Psychomotor learning theory informing the design and evaluation of an interactive augmented reality hand hygiene training app for healthcare workers.

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A mobile app for developing visual literacy on in-service teachers

Catalina Huilcapi-Collantes, Azucena Hernández Martín, Juan Pablo Hernández Ramos (2019)

App: Visual (Visual Literacy app)

Outcome: Visual literacy and design skills (for teaching materials)

Teacher Education & Professional TrainingScenario-basedDesign/Development/UsabilityHard

Catalina Huilcapi-Collantes, Azucena Hernández Martín, Juan Pablo Hernández Ramos (2019). A mobile app for developing visual literacy on in-service teachers.

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ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension

Anna Potocki, Mathilde Chailleux, Manuel Gimenes, Jean Pylouster (2021)

App: ProVoc (vocabulary depth training app)

Outcome: Vocabulary depth, reading comprehension

Language & Literacy EducationScenario-basedExperimentalHard

Anna Potocki, Mathilde Chailleux, Manuel Gimenes, Jean Pylouster (2021). ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension.

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Virtual reality flight simulator

Kelvin Valentino, Kevin Christian, Endra Joelianto (2017)

App: Virtual Reality Flight Simulator

Outcome: Flight operation and piloting skills

Engineering & TechnologyVirtual RealityDesign/Development/UsabilityHard

Kelvin Valentino, Kevin Christian, Endra Joelianto (2017). Virtual reality flight simulator.

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The Kuzushiji Project: Developing a Mobile Learning Application for Reading Early Modern Japanese Texts

Yuta Hashimoto, Yoichi Iikura, Yukio Hisada, SungKook Kang, Tomoyo Arisawa, Daniel Kobayashi-Better (2017)

App: KuLA (Kuzushiji Learning Application)

Outcome: Reading kuzushiji (classical Japanese cursive scripts)

Arts & HumanitiesScenario-basedExperimentalHard

Yuta Hashimoto, Yoichi Iikura, Yukio Hisada, SungKook Kang, Tomoyo Arisawa, Daniel Kobayashi-Better (2017). The Kuzushiji Project: Developing a Mobile Learning Application for Reading Early Modern Japanese Texts.

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Using mobile applications in the study of vocal skills

Yang Han (2022)

App: Vox Tools: Learn to Sing; Swiftscales Vocal Trainer

Outcome: Vocal skills (pitch control, vocal cord support, vocal technique, self-organization)

Arts & HumanitiesScenario-basedDesign/Development/UsabilityHard

Yang Han (2022). Using mobile applications in the study of vocal skills.

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Development of mobile educational material for nurses: A process improvement study

Ayse Ozkarman, Ozlem Kersu, Fusun Uzgor, Merve Cakirli, Ozer Celik, Burcin Danaci, Mesut Aydemir (2024)

App: Mobile training material for nurses (Android/iOS app, Turkish)

Outcome: Nursing skills

Medical EducationScenario-basedDesign/Development/UsabilityHard

Ayse Ozkarman, Ozlem Kersu, Fusun Uzgor, Merve Cakirli, Ozer Celik, Burcin Danaci, Mesut Aydemir (2024). Development of mobile educational material for nurses: A process improvement study.

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In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning

Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht (2014)

App: HeartRun (mobile CPR simulation game)

Outcome: CPR, use of AED, emergency response skills

Science EducationScenario-basedDesign/Development/UsabilityHard

Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht (2014). In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning.

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Developing an active-learning app to improve critical thinking: item selection and gamification effects

Kota Jodoi, Nobu Takenaka, Satoru Uchida, Shiina Nakagawa, Narahiko Inoue (2021)

App: Active-learning critical thinking training app

Outcome: Critical thinking skills

OtherScenario-basedDesign/Development/UsabilitySoft

Kota Jodoi, Nobu Takenaka, Satoru Uchida, Shiina Nakagawa, Narahiko Inoue (2021). Developing an active-learning app to improve critical thinking: item selection and gamification effects.

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Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial

Nino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok (2024)

App: MOBICPR (serious smartphone game for BLS)

Outcome: Adult basic life support (BLS) knowledge and skills

Medical EducationScenario-basedMixed MethodsHard

Nino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok (2024). Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial.

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The effect of case-based mobile virtual patient application on students’ academic achievement in clinical reasoning skills

Levent Çetinkaya, İ̇lke Keser, Serkan Yildirim, Hafize Keser (2024)

App: Mobile virtual patient application (case-based, narrated)

Outcome: Clinical reasoning and decision-making skills

Medical EducationScenario-basedMixed MethodsBoth

Levent Çetinkaya, İ̇lke Keser, Serkan Yildirim, Hafize Keser (2024). The effect of case-based mobile virtual patient application on students’ academic achievement in clinical reasoning skills.

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An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord

Jacks Fernandes, Ariel Teles, Silmar Teixeira (2020)

App: NitLabEduca (AR-based neuroanatomy learning app)

Outcome: Neuroanatomy skills

Medical EducationAugmented RealityExperimentalHard

Jacks Fernandes, Ariel Teles, Silmar Teixeira (2020). An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord.

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The effect of Mobile-Assisted training and counseling on nurses' ventrogluteal injections application of nursing: A mixed method study

Emel Gülnar, Gamze Özener, Aslı Yilmaz, Sinan Aydogan, Özge Gencer, Şule Bıyık Bayram, Deniz Öztürk, Nurcan Çalişkan (2024)

App: Mobile-assisted training and counseling (animation + app-based support)

Outcome: Ventrogluteal IM injection technique (nursing skills, clinical confidence)

Medical EducationScenario-basedMixed MethodsHard

Emel Gülnar, Gamze Özener, Aslı Yilmaz, Sinan Aydogan, Özge Gencer, Şule Bıyık Bayram, Deniz Öztürk, Nurcan Çalişkan (2024). The effect of Mobile-Assisted training and counseling on nurses' ventrogluteal injections application of nursing: A mixed method study.

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Citation rows were generated from the supplied review table. Where a direct DOI was not reliably recoverable from the PDF in this environment, the external link opens a study search to help you browse the original source quickly.

Applications

What does a mobile training app look like in practice?

Simulation-based mobile training app

A mobile training app can place learners in guided scenarios where they practice sequences, decisions, and procedures instead of just reading about them.

Technical and vocational rehearsal

Mobile training can help users build step-by-step competence for technical tasks through repeated, feedback-driven practice.

Workforce and professional preparation

M-training supports field-ready preparation when learners need portable, repeatable, structured practice outside a fixed lab or classroom.

Simulation-based mobile training is a strong fit for skill rehearsal

The existing research points toward scenario-based and simulation-based designs as especially relevant when learners need to practice steps, decisions, and procedures. That is why a simulation mobile learning system may be better framed as mobile training when its core purpose is skills development and task performance.

Original publication
This page summarizes the topic for public understanding and search visibility. The full scholarly discussion belongs on the publisher page.
Juera, L. C., & Casquejo, M. R. (2025). How does mobile training (m-training) differ from m-learning? A systematic review of trends, technology modalities, methods, and training outcomes. Interactive Learning Environments, 1-22. https://doi.org/10.1080/10494820.2025.2580991

For the full discussion of the study, complete interpretation of the findings, and the original scholarly record, visit the official Taylor & Francis publication page.

If you want a website summary of the mobile training systematic review, including the paper citation, contribution overview, and a direct DOI link, visit our dedicated study on m-training vs m-learning page.